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Search results

  1. surskitty

    On Direct Recovery

    I like all of these, and I think we have similar Protect vs healing thoughts, too.
  2. surskitty

    On Direct Recovery

    Limit healing o once per round, then, and don't permit chilling the same round as healing.
  3. surskitty

    On Direct Recovery

    Uh, the whole reason I'd want weaker healing is so that you can't Heal ~ Chill ~ Chill. As it is, that's technically sustainable and you spend enough energy healing that you are likely going to need to chill, so antime healing comes up is probably going to be a boring round for all involved. I...
  4. surskitty

    On Direct Recovery

    OHKOs are never going to not be boring, regardless of what ASBdoes. The problem there is that a 30% accuracy move is never going to be interesting to work with. It just isn't. Roost in particular could potentially be an interesting move, but other than that I would just like to be able to...
  5. surskitty

    On Direct Recovery

    The sheer fact that direct healing is a pain in the ass for the ref and for yourself is still a sign it needs to be rebalanced in some way. An entire class of moves that could very easily be actually viable is functionally useless because they're overcentralising enough that anytime they come...
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